Animation retarget Unity. Rigged to Humanoid
Fully rigged (standard humanoid rig)
The skeleton is suitable for loading animations MIXAMO
Editing the model is recommended in Maya (for example, to detach a scull, remove the big thing on the head, etc.)
PBR Textures Metal/smoothness
4K or 2k Textures
Texture sets are separated for each part
8 Texture sets - Cuirass, Shingards (i mean pants), Head, Sabaton (I mean boots), Gloves, Sword, Shield, Mace
used programs: ZBrush, 3D-Coat, Marmoset toolbag 3, Maya
my e-mail makslectorem@gmail.com