Solve a common gameplay problem with smart raycast logic.
This system allows Unity developers to reliably detect whether a shot hit, missed, or was narrowly avoided by a moving target — using precise raycast logic and time-based evaluation.
- Hit detection logic based on actual movement
- Realistic hit/miss logic
- Visual trails, muzzle flashes, bullet holes
- Object pooling for optimized performance
- UI integration with feedback
- Easy to integrate, ideal for prototyping or learning
- Includes logic to determine whether moving targets were actually hit at the time of firing.
Whether you’re building an FPS, a training sim, or a target-based arcade game, this system gives you control and clarity.