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Publisher

Krykftn | Advanced Editor Tools & Systems

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This entry is from Thursday June 4, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Quick Texture Optimizer is a comprehensive, modular Unity Editor tool designed to completely automate your texture analysis, optimization, and processing pipeline.

Whether you are a solo developer trying to shrink your mobile game's build size, or a studio team standardizing assets across cross-platform targets, this tool removes the guesswork from texture management. It scans your entire project, intelligently categorizes your textures, and applies optimal compression settings for Android, iOS, Standalone, and WebGL simultaneously.

Why Choose Quick Texture Optimizer?Unlike standard bulk-editing tools, Quick Texture Optimizer doesn't just change settings—it tells you why. With built-in educational content, it guides you through complex concepts like %4 Divisibility and texture padding. It features a unique Trim Transparency tool to physically shrink oversized PNGs, a Duplicate Finder to eliminate wasted space, and deep Memory Profiling to show exactly where your GPU memory is going.

Core Workflows:

  • Intelligent Categorization: Automatically sorts textures into UI, Backgrounds, Icons, etc., applying the perfect MaxSize and format overrides per platform (e.g., ASTC for mobile, DXT5 for PC).
  • Deep Analysis: Detects textures with no alpha channel (saving ~25% memory by switching to RGB), finds exact MD5 duplicates, and highlights unused textures in your project.
  • Fix %4 Divisibility: Automatically detects and pads textures to be divisible by 4 (crucial for block compression), complete with color-coded severity warnings and automatic file backups.
  • Professional Reporting: Export stunning HTML or CSV reports of your project's texture health to share with your team.

Perfect For:

  • Mobile Game Developers (Android/iOS)
  • Cross-Platform Porting Teams
  • Technical Artists & Optimization Specialists
  • Anyone struggling with large build sizes or high GPU memory usage.
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