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Publisher

Krykftn | Advanced Editor Tools & Systems

Please Note

This entry is from Wednesday September 2, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Quick Minimap Pro is a minimap whose geometry is proven, not eyeballed. The projection from world to map pixels is one pure function, its inverse is exact, and both are pinned by tests with hand-computed points - so where an icon sits, what a click means, and where the edge is can never disagree with what the camera shows.


ONE-CLICK RIG

Tools > Quick Minimap Pro > Add Minimap To Scene builds everything: a top-down camera into a RenderTexture, a circular or rectangular panel, an icon layer, a target marker and a fog overlay. Assign your player and you have a working minimap.


TWO MODES, ZOOM, FOLLOW OR FIXED

North-up, or rotating so the player's heading points up. Zoom from code or hotkeys. Follow the target, or watch a fixed area of the world.


ICONS THAT TELL THE TRUTH

Add a MinimapIcon component to anything. The view projects it every frame with the same math the camera uses. Off-map icons either clamp to the edge at their exact bearing - verified against a 3-4-5 triangle, direction preserved to a millionth of a radian - or hide entirely. They never lie about direction.


CLICK-TO-WORLD

A map click runs the exact inverse projection. One line gives you move-to-click: OnMapClicked = world => agent.SetDestination(world). Verified by inverting 2000 random points, rotated and zoomed, with sub-millimeter worst-case error.


FOG OF WAR YOU CAN MEASURE

A serializable grid the revealer clears as it moves. Coverage is a real number your HUD can show - "explored: 51.6%" - and the test suite confirms a radius-10 reveal explores exactly the cells the circle equation predicts. The grid round-trips through JSON with your save system.


IMPORT-SAFE INTO ANY PROJECT

The asset needs uGUI (which ships with Unity). If uGUI is missing, the assemblies gate themselves off - zero compile errors - and a dependency-free Setup window offers the one-click install. Both project shapes are verified headlessly.


THE DEMO

Tools > Quick Minimap Pro > Build Demo Scene: a little town, a patrolling explorer you can take over with WASD, chests pinned to the map rim, enemies that hide when out of range, M to toggle rotating mode, +/- to zoom, and a live explored-percentage readout as the fog clears.


HONEST LIMITS

The map is a ground-plane projection: world Y is ignored by design, so multi-floor interiors need one view per floor. The fog is coverage, not line of sight - walls do not block revealing. These limits are in the README, not waiting in your reviews.


WHAT IS IN THE PACKAGE

Full C# source. Runtime with no dependencies beyond uGUI, works on Built-in, URP and HDRP. Rig builder, demo scene builder, Setup window, README and CHANGELOG.

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