Take your game global in minutes with Quick Localization! Designed for developers who want a powerful, intuitive, and lightning-fast multi-language system without the clutter.
Whether you are translating a small indie game or a massive RPG, Quick Localization automates the heavy lifting with integrated AI translations, Excel support, and a plug-and-play workflow.
🌟 CORE FEATURES 🌟
🤖 1-Click Auto-Translation
Stop translating manually! Connect your API keys (securely saved in EditorPrefs) and translate your entire database or just the missing keys using top-tier providers:
• Google Translate (Free)
• DeepL (Free/Pro API)
• OpenAI (gpt-4o-mini)
• Claude (claude-haiku-4.5)
• Gemini (gemini-2.0-flash)
⚡ Seamless Workflow & UI
• Setup Wizard: Get your project localization-ready in seconds with automated folder and file generation.
• Inspector Component: Attach our script to any TMP_Text. Pick your keys from a clean dropdown, preview translations instantly, and add new keys directly from the Inspector!
• Editor Tooling: A sleek, token-based Editor window to manage 100+ languages, batch delete, and filter keys easily. (The tool's own UI is also fully localized!)
🔄 Excel Import & Export
Collaborating with external translators? Export your entire language database to a single .xlsx file, and import it back to automatically fill in the gaps.
🧩 Dynamic Tokens & Rich Text
• Supports dynamic variables at runtime (e.g., "Hello {playerName}, you have {score} points!").
• Full support for Unity's Rich Text tags (<color>, <b>, etc.) within your translation strings.
🚀 Optimized Runtime
• Dictionary-based O(1) lookups using a lightweight Singleton manager.
• Text files (.txt) are cleanly stored in Resources/Localization.
• Instant UI updates across your entire game when switching languages at runtime.