Build an industrial interior around a complete warehouse shell with broad open bays, structural columns, beams and corrugated roofing. The approximately 70 x 120 metre floor plan provides space for your own equipment, simulation layout or cinematic staging.
The Unity 6.3 HDRP presentation includes native materials, textured concrete, high-bay fixtures, real-time direct lighting and shadows, baked indirect probe lighting, local reflections and a fixed-exposure camera look. Spatial interpolation keeps indirect lighting smooth across large architectural surfaces without requiring hardware ray tracing.
Every model ships as its own prefab: 416 prefabs under Prefabs/ cover the shell, columns, frames, purlins, roof sheets, roof panels and braces, plus sub-assembly group prefabs, the high-bay fixture and the assembled environment and lighting-rig prefabs built from nested instances of them. The complete demo scene is assembled from those prefab instances, so you can reuse a single column, brace or fixture or drop in the whole hall. Explore it with the included free-flight camera; materials, lights, exposure and camera settings remain editable, and the documented quality setup applies the HDRP preset used for the presentation.
This is an architectural environment for desktop, cinematic and visualization projects. Equipment, characters and gameplay systems are not included. Requires Unity 6.3 LTS and HDRP 17.3; Built-in and URP variants are not included. Screenshots and the walkthrough are rendered in Unity from the included scene.