#AssetStore #unity #unity3d #new #asset #gamedev #indiedev #GameContentShopper

Publisher

IronSamiStudio

Please Note

This entry is from Wednesday May 7, 2025. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Breathe life into your characters with Procedural Hit Reactions – a modular, lightweight, and powerful system for dynamic, physical hit responses!


No need for countless animations or complicated setups — whether you're making shooters, action RPGs, VR games, or anything in between, this asset gives you smooth, believable hit reactions with minimal effort.


This system is actively updated and evolving — many more features and improvements are on the way!

🌟 Key Features

  • Bone-Specific Reactions: Easily attach reactions to any bone or body part — head, chest, arms, even props.
  • Customizable Reaction Profiles: Use simple ScriptableObjects to define reaction strength, rotation, translation, blend curves, and timing.
  • Directional Awareness: Make impacts feel real by reacting to incoming bullet vectors or contact points.
  • Additive or Override Modes: Blend reactions into your existing Animator-driven motions — or skip animations entirely and apply procedural motion directly to Transforms.
  • Advanced Blending Controls: Fine-tune blend-in/out speeds, simulate heavy impacts with Slow Blend Mode, or carry over previous reactions for ultra-smooth realism.
  • Follow-Through Effects: Make connected bones (hair, weapons, gear) naturally trail behind the main impact motion.
  • Plug-and-Play Projectile Integration: Easily add our included HitReactionTrigger script to any projectile, melee weapon, or explosion — and automatically trigger hit reactions on collision. Supports both Rigidbody-based and Transform-based projectiles!
  • Minimal Setup, Maximum Power: No runtime rig rebuilds. No heavy Animator constraints. Just plug, configure, and react!
  • Full Flexibility: Works with animated characters (Animator) or static objects — all handled procedurally through Transform overrides when needed.

🎯 Perfect For

  • Third-Person Shooters
  • First-Person Games
  • Melee Combat Systems
  • Projectile Impact Reactions ( Arrows, bullets etc. )
  • VR / AR Interactions
  • Explosions, impacts, and environmental destruction
  • Any project needing dynamic impact feedback

💎 Why Choose Procedural Hit Reactions?

✅ Ultra-lightweight and optimized for runtime performance


✅ Fully modular — easy to customize or extend


✅ Works alongside Unity Animator or entirely Transform-driven


✅ Minimal setup time: Get up and running in minutes


✅ Clean, readable full C# source code included


✅ Full documentation, tutorials, and active Discord support


Actively updated — with even more improvements coming!



🎁 Bonus

  • Ready-to-go projectile and character demo scenes included
  • Full C# source code included
  • Supports Unity Animator layers (for clean blending)
  • Free future updates

Bring dynamic, believable hit reactions to your gameobjects today!


Feel the impact — procedurally.



Links

📚 Full Documentation and Tutorials


💬 Join Our Discord for Support and News





X