Craft low poly terrain with adaptive geometry and optimized vegetation rendering for seamless realtime performance.
OVERVIEW
This is a low poly mesh terrain editor designed for stylized games that do not use Unity Terrain; it generates and renders terrain as regular meshes with a faceted low poly look.
The workflow is heightmap driven for speed and familiarity, while the final result is fully mesh based for stable performance.
It is built for developers who want full control over terrain shape and style, with a workflow optimized for stylized, mesh based environments.
CORE WORKFLOW
Terrain creation follows a simple, multi-tile painting workflow:
WHY MESH BASED TERRAIN
This tool generates fully mesh based low poly terrain, giving you:
Ideal for low poly, stylized, and performance sensitive projects, it gives you control over both look and runtime behavior.
PERFORMANCE FOCUSED BY DESIGN
The system is designed to scale efficiently for realtime applications:
SAMPLE CONTENTS
It comes with many sample assets for you to use in your project. These assets are used under permission of their creators.
EDITIONS
This asset has 3 editions with different feature sets, from high to low:
You can upgrade from low to high edition at a reasonable fee, no "re-purchase" required.
DOCUMENTATION
COMMUNITY
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GAMES USE POLARIS LOW POLY TERRAIN
THE ECOSYSTEM OF TERRAIN TOOLS & SHADERS
The terrain editor can be used on its own or alongside other tools and shaders from the same ecosystem. These are optional and not required for core functionality.
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NOTE
Some assets in the screenshots such as water and sky are NOT included in this package.