Technical Overview Planar Shadows is a shadowing technique ideal for flat terrains. It achieves shadow-like visual effects by redrawing the mesh projection on the XZ plane. Compared to the widely-used ShadowMap technology, Planar Shadows excels in performance, requiring no RenderTexture resources and only an additional mesh render with simple shading.
Advantages & Features
Included Content
Important Notes
Performance Enhancement When using a large number of planar shadow shaders, and if you are utilizing the URP render pipeline, you can further enhance performance with RenderFeature. The included manual explains everything!
Technical Support If your version is unsupported or not functioning correctly, feel free to send an email or join our Discord for support. HDRP support is not planned at this time, as HDRP targets high-end PCs and consoles aiming for high-quality graphics, which might not be suitable for planar shadows. However, if you do need to use planar shadows in HDRP, please contact me directly, and I will provide updates with HDRP support.
Example scenario:
The sample scene is made in 2021.3, that is, URP12, and its default shader is also the version of URP12, if you are opening the sample scene in another version, please import the corresponding shader package, if you have any questions, please contact me!
License Information
"Deer Sculpture" (https://skfb.ly/owNtY) by Miaolailai is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Please note that modifications were made to the original model's color to better fit the design of this product.
Support:
Whether it is a question, feature request, or suggestion, please contact the email:ripmuxiv@foxmail.com or Discord 。
It's recommended that you use Discord to get faster feedback!
Platform Support:
PC
Android
WebGL
iOS
The rest of the platforms have not been tested