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Publisher

Pixit Games

Please Note

This entry is from Thursday April 16, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Pixit Cube World is a lightweight Minecraft-style block world starter kit for Unity.

It focuses on clean, readable systems you can actually extend instead of fighting:

  • Chunk-based procedural world generation
  • ScriptableObject-driven block & tool data
  • Mining, block breaking & drops
  • Inventory + hotbar with drag & drop
  • Held tools / blocks in first person view
  • 9 animated animals + 9 animated creature/monster models (idle, walk, attack)

You get a ready-to-play demo scene where you can move, mine, pick up items, manage your hotbar and place blocks in a simple cubic world.

Key Features

Chunk-based world generation

  • Configurable chunk size (X, Y, Z)
  • World size defined in chunks (X, Z)
  • Min / max ground height and simple mountain noise
  • Seed-based generation for reproducible worlds
  • Grass, dirt and stone layers with optional ore placement by depth and rarity

Blocks & ores via ScriptableObjects

  • BlockData assets for each block type
  • Byte-based block IDs (0 = Air, 1+ = solid blocks)
  • Per-block:
    Display name & icon
    World prefab (1×1×1 cube recommended)
    Drop prefab for pickups
    Base break time
    Optional ore settings (minY, maxY, rarity)

Mining, breaking & drops

  • Raycast from the camera to target blocks
  • Per-block break time and progress
  • Blocks turn into Air and the chunk mesh is rebuilt when broken
  • Drops are spawned from dropPrefab and picked up into the inventory
  • Optional tool support to speed up or require tools for certain blocks

Inventory & hotbar

  • Inventory component on the player
  • Configurable hotbar size (e.g. 8 slots) and main inventory size (e.g. 32 slots)
  • Each slot can contain a block (BlockData) or a tool (ToolData) plus a stack count
  • Number keys (1–8) select hotbar slots
  • Drag & drop to rearrange items between slots
  • Stack count text and selected slot highlight
  • Full inventory panel toggle (e.g. “I” key) with mouse lock / unlock

Tools & held item visuals

  • ToolData assets with:
    Display name and icon
    In-hand prefab for first person
    Optional flags such as “acts as pickaxe”
  • HeldItemRenderer:
    Reads the current hotbar slot
    Spawns either the tool prefab or block prefab in the player’s hand
    Controls local position, rotation and scale
    Disables physics on the held instance

Pickups

  • BlockPickup and ToolPickup components
  • Trigger-based pick up:
    Detect player
    Add items to Inventory
    Destroy the pickup object

Animated animals & creatures

  • 9 low-poly animal models (stylized, block-world friendly)
  • 9 low-poly creature / monster models in the same style
  • Each model includes:
    Idle animation
    Walk / run-style animation
    Basic attack animation
  • Perfect as ambient wildlife or simple enemies in your cube world
  • Easy to connect to your own AI / state machines / behavior trees

Included Content

  • World generator and chunk scripts
  • WorldSettings, BlockData, ToolData ScriptableObjects
  • Chunk mesh building and block storage (byte IDs)
  • Mining & breaking logic with drops
  • Inventory + hotbar system and UI
  • First person controller + held item renderer
  • 9 animated animals (idle / walk / attack)
  • 9 animated creatures / monsters (idle / walk / attack)
  • Demo scene with everything wired together

Requirements

  • Unity 2022.3 LTS or newer
  • Built-in Render Pipeline by default (URP/HDRP compatible with your own materials)

You are free to expand this into your own full game: crafting, enemies, saving, biomes, multiplayer, etc. The kit stays intentionally simple so you can plug your own systems on top.

Online Documentation

Setup steps, component explanations and scripting notes:

https://pixitgames.com/docs/cubeworld/

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