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Publisher

Viridian Games

Please Note

This entry is from Wednesday June 17, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Pixel Palette is a fully-featured runtime pixel art editor built entirely in Unity. Drop the prefab into any scene and your users instantly get a professional drawing toolset — no external tools, no complicated setup, no third-party dependencies.


Documentation: https://viridian-games.gitbook.io/pixel-palette


What's included:

  • Drawing tools — Pen, Eraser, Fill, Color Picker, and Selection with adjustable brush size (1–16 pixels)
  • Layer system — Add, delete, duplicate, reorder, and merge layers. Each layer has its own visibility toggle and opacity slider
  • Animation — Frame-by-frame timeline with onion skinning, add/delete/duplicate/reorder frames, and real-time playback at any FPS
  • Color picker — Full uGUI color picker with a color wheel, RGB sliders, grayscale strip, hex input, and an eyedropper tool that samples any pixel on the canvas
  • Quick shapes — Hold still to auto-detect lines, ellipses, and rectangles. Toggle between shape types and hold Shift for perfect aspect ratio
  • Selection — Rectangular and elliptical marquee selections with cut-and-paste move functionality and marching ants overlay
  • Pan and Zoom — Right-click or middle-click to pan, scroll-wheel to zoom, two-finger touch gestures for mobile
  • Undo and Redo — Per-stroke undo tracking that only re-renders the area that changed
  • Export — PNG export at any scale (1x to 8x), individual layer PNGs, horizontal spritesheets from animation frames, and full project save/load in a custom binary format (.pxl)
  • Multiple input support — Works with touch, mouse, and pen/stylus. Pen pressure sensitivity included
  • Cross-platform — Runs on desktop, tablet, and mobile out of the box

Built for developers:

Every button, panel, and tool is customizable. Wire up your own UI, lock features behind a demo mode, or trigger tools through clean C# APIs and events. The entire source code is included and well-organized — extend it with custom brushes, new export formats, or your own UI panels.


Perfect for:

  • Games that need an in-game drawing or painting feature
  • Educational apps teaching pixel art or animation
  • Creative tools where users need to create and edit sprites
  • Any app that wants to offer art creation without leaving the application

No external dependencies, no web service calls, no subscription fees. Everything runs locally in your Unity project.

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