The Fusion Starter sample is meant to get you started with the best foundation for various types of multiplayer gameplay with tick-accurate, lag-compensated (Host mode), rollback, and resimulation loop best practices. It is an all-inclusive asset designed to integrate Photon Fusion, a Unity Verified Solution, as a foundation for your Unity projects.
Fusion Starter provides best practices for developers looking to create high-performance, scalable multiplayer games, complete with detailed examples and comprehensive documentation. This sample can be found in both Fusion Shared and Fusion Host topologies to accommodate both beginners and professionals.
💎 CORE FEATURES 💎
⚡ MULTIPLAYER SAMPLES ⚡
🚶♀️Third Person Character Controller🚶♀️
➕ Multiplayer movement and animations
The Third Person Character sample transforms Unity's Starter Assets - Third Person into a playable multiplayer environment. Players spawn as third-person characters and can walk and run around a prototype environment. This sample replaces the default CharacterController component with the Simple KCC addon, a kinematic character controller (KCC) solution specifically tailored for Fusion. It provides smooth movement and rotation even under challenging networking conditions, optimized to handle dozens or even hundreds of characters on a single CPU server core.
Key Features:
Where to Go Next:
🤾 Platformer 🤾
➕ Multiplayer Interaction and Game Loop
The Platformer sample builds on the Third Person Character foundation and introduces interaction with game objects, such as collecting coins and avoiding falling platforms. It uses RPCs to display nameplates above player heads and features a simple game loop where players race to collect 10 coins and reach the top flag. After each round, all players restart at the starting point.
Key Features:
Where to Go Next:
🔫 Shooter 🔫
➕ Basics of First-Person Shooter
The Shooter sample demonstrates a simple first-person shooter where players compete to be the best hunter by shooting flying chickens. The chicken counter resets when a player dies, either by falling off a platform or being killed by another player. In Host Mode, this sample utilizes Fusion's Lag Compensation to ensure precise hits even under poor networking conditions.
Key Features:
Where to Go Next:
🤝 Gaming Circle 🤝
Join the conversation and become a part of an exclusive community by engaging with the Photon Gaming Circle. Kickstart your project with a robust foundation, enabling limitless creativity with 60+ exclusive samples. Benefit from our fully networked samples to save time and resources while ensuring the highest quality for your project.
Members of the Gaming Circle not only have access to all the samples but also to our latest SDKs, our private Circle Discord, and premium development support. The Photon Gaming Circle is a hub for developers to discuss ideas, seek advice, and collaborate on exciting projects. Dive deeper into multiplayer game development and explore the Photon Gaming Circle today.
This asset is governed by the Photon Engine license terms.