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Publisher

Everyware3D

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Overview

The Unity P2P Networking Plugin enables developers to build multiplayer applications without requiring a dedicated server, relay service, or host. Using a true peer-to-peer architecture, the plugin automatically discovers nearby devices on the local network and synchronizes distributed objects and remote method calls across all connected peers.


The plugin was created to simplify the development of local multiplayer and collaborative applications, particularly for Augmented Reality (AR) and Virtual Reality (VR) experiences where low latency, offline operation, and simple deployment are important. Unlike cloud-based networking solutions, it operates entirely on the local network without requiring Internet connectivity or external infrastructure.


The package is designed for developers building collaborative visualization tools, multiplayer games, training applications, educational software, location-based entertainment, and mixed reality experiences. It integrates naturally into existing Unity projects and provides high-level networking components that minimize the amount of networking code developers need to write.


Comprehensive online documentation and multiple open-source sample projects are available to help you get started quickly, from simple synchronized objects to complete multiplayer demonstrations.


Third-Party Software: This asset includes third-party open-source software licensed under their respective licenses. See the included Third-Party Notices.md file for complete licensing information.

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