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Publisher

Giant Grey

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Overview

PathGrid is a simple yet feature rich path/road system that allows you to create paths in a grid-like manner, similar to well-known city-builder games such as Anno, Ceasar, Kingdoms and Castles and many more.


DOCUMENTATION


Multiple Networks

PathGrid supports multiple path networks, which can be handy if you have a road network and a sewage or electricity network in your game.


Terrain height adaption

PathGrid can deform the generated path based on the underlying terrain or mesh.


Presets & Mixing Presets

Create and use multiple presets for your path networks.


Grid System

The included grid system allows you to set different cell types to only allow for certain path preset to be built on a cell. Or set a cell to "blocked" to simply block building.


A* Pathfinding Project support

An included demo scene demonstrates the use of PathGrid in combination with the A* Pathfinding Project.


Simple API

Creating a path is very simple; just pass a list of positions to the PathGrid system, and voilà!


📝 Please note

PathGrid uses 3d meshes for the tiles.

The package comes with four ready-to-use presets. You can of course, create your own tiles with any 3d modedling software or use simple quad meshes with appropriate textures on them. PathGrid does not support Unity 2D sprites

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