Overview
Outlines Post-Process – Universal Outline Shader for Unity URP
Transform your Unity projects with Outlines Post-Process – a fast, customizable post-process outline shader for URP. Apply high-accuracy outlines across 2D & 3D scenes with depth, normal, and color-based detection. Perfect for stylized, cel-shaded, and full-scene visual enhancements.
Outlines Post-Process brings precise, full-scene outlines to your Unity URP projects. Designed for 2D and 3D environments, it enhances visual clarity, improves object distinction, and creates stylized effects like cel-shading. Lightweight and efficient, it runs in milliseconds on modern hardware while remaining fully customizable.
Whether you’re developing a stylized game, cartoon visuals, or complex 3D environments, this post-process shader delivers professional-quality outlines with minimal setup.
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Key Features ✅
- Image-Based Outline System – Apply outlines instantly to the full scene.
- High-Accuracy Detection – Supports color, depth, brightness, and normal-based algorithms.
- Organic, Stylized Look – Variation textures and distance-based adjustments give outlines an organic feel.
- 2D & 3D Compatibility – Works seamlessly across 2D sprites and 3D models.
- Customizable via Volumes – Adjust globally or per scene with local and global volumes.
- Performance Optimized – 0.1ms on Nvidia 3070M, 13ms on Google Pixel 4a.
- Particle & VFX Support – Works with particles, transparent objects, and special effects.
- Single-Pass Blur & Noise – Optional algorithms for softer, artistic outlines.
Customization Options 🎨
- Outline Thickness & Color – Control visual style to match your project.
- Distance-Based Scaling – Outlines adapt based on camera distance.
- Offset & Paper Textures – Create unique, hand-drawn or stylized effects.
- Blur Intensity – Soften outlines for cinematic or cartoon looks.
Technical Highlights 🔧
- Render Pass Component – Seamless integration into your URP pipeline.
- Volume Settings – Full control over global and local outline parameters.
- Compute Shader Support – Efficient GPU-based outline computation.
- Single Texture Binding – Note: not compatible with VR SPI.
- Platform Notes – Compute Shader prevents WebGL compatibility.
Perfect For 🎯
- Stylized or Cel-Shaded Games – Add artistic outlines to your characters and environments.
- Complex Scenes – Improve visual clarity and object distinction.
- 2D & 3D Projects – Flexible enough for both sprite-based and polygonal worlds.
Recommended Pairings 🔗
- Buto - Volumetric Fog and Volumetric Lighting for URP
- Altos - Skybox, Clouds, and Weather for URP
- Auto Exposure for URP
- Toon Kit 2
- Low Poly Fantasy Village Environment
FAQ ❓
Q: Does it apply per mesh or full-screen?
A: Full-screen post-process only.
Q: Are demo environments included?
A: No, demo materials only show the outline effect.
Q: Is it compatible with VR or WebGL?
A: VR SPI and WebGL are not supported due to technical limitations.