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Publisher

OccaSoftware

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This entry is from Thursday March 16, 2023. The price of the asset may have changed since then.
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Overview

Recommended Assets

LSPP

Motion Blur for URP

Outline Objects


Documentation:

https://docs.occasoftware.com/ultimate-lit-shader/


Discord:

https://www.occasoftware.com/discord



What is this?

  • This is a replacement for the Standard shader.
  • It uses a slightly different lighting model.
  • Using a different lighting model helps your game look more unique.
  • It also includes some quality-of-life features that I'll detail below.

Features

  • This shader uses individual texture inputs instead of packed maps, which is slightly worse for performance but much better if you're lazy.
  • This shader uses the standard PBR Texture Set: Albedo, Roughness, Metalness, Normal, Height, Ambient Occlusion, Emission.
  • You can set the Exposure for each material input texture -- this makes it easier to match Look Dev from your artist compared to other approaches.
  • The shader includes a vertex-height blending algorithm, so you can blend between two material sets in a single material using vertex colors and height maps, which makes it easier to take simple geometry and gussy it up with some slight texture variations without needing to jump into your 3D modeler.


Compatibility

Editor Versions

✅ 2021.3 LTS

✅ 2022.3 LTS


Render Pipelines

✅ URP

❌ Built In

❌ HDRP


Render Paths

✅ Deferred

✅ Forward


APIs

✅ DirectX

✅ OpenGL

✅ Vulkan

✅ Metal


Platforms

✅ Console

✅ PC

✅ WebGL

❌ Mobile

❌ VR

❌ PlayStation 5 (?)




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