The mess creeps back every week
Every Unity project starts clean. Then textures pile up in the wrong folders, a model gets imported with Read/Write left on, someone drags files around in Explorer and breaks a batch of prefab references, and a few months in you spend more time hunting for assets than using them.
ORDO is an Editor tool that keeps the structure you decided on — automatically.
Define the rules once: which folders hold which asset types, and how each type should import (UI textures as sprites, models with mesh compression, audio as Vorbis — 33 built-in import policies in all). From then on, ORDO files every new or moved asset into place and applies the right import settings as it comes in. No importer inspector, no drag-and-drop archaeology.
When something does drift — a texture with the wrong filter mode, a prefab with a missing script — the Findings panel shows you exactly what and where, with a one-click fix that asks before it changes anything.
Set it up in one project, commit the template, and your whole team works from the same structure.
Stop managing folders. Start building your game.
What's the payoff
If ORDO saves you 15 minutes a week of organizing, re-importing, or chasing a broken reference, it has paid for itself before the month is out. And a project that stays organized stays fast to work in, for as long as you're working in it.