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Publisher

Auxilium

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Overview

Game Creator 2 Optimizer is a lightweight performance tool built specifically for Game Creator 2 projects.

It improves runtime performance by dynamically enabling and disabling Game Creator 2 components, animators, and optional Game objects based on distance to a target (typically the player).

In large scenes with many NPCs, AI systems, perception modules, and animators continue processing even when far away. GC2 Optimizer solves this by introducing a centralized Manager and per-object Bridge system that automatically handles proximity-based activation.

This reduces unnecessary CPU usage while preserving full functionality when characters are near the player.


🔹 Who Is This For?

This tool is ideal for:

  • Open-world projects
  • Survival games
  • RPGs
  • Simulation games
  • City builders
  • Large NPC populations
  • AI-heavy projects

It works with any genre using Game Creator 2 (and its modules) systems.


🔹 Customization

The system is fully customizable:

  • Adjustable detection radius
  • Configurable update intervals
  • Layer filtering support
  • Optional renderer distance culling
  • Toggle behaviours and animators independently
  • Per-object configuration via Bridge component

No hard dependencies beyond Game Creator 2 but compatible with all GC2 Modules.

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