This package provides a complete set of performance & size optimized projectile visual effects designed for modern Unity projects. Every effect is built to reduce memory usage and batch calls by using texture atlases, shared prefabs, and a minimal material setup, making it ideal for both desktop and mobile projects.
A custom shader setup with vertex streams allows emission to be controlled per particle system instead of per material. This gives you more flexibility without increasing draw calls or duplicating materials.
✨Key Features
Performance focused design
Demo scene
A clean demo scene is included to test the entire setup and shoot projectiles right away.
Projectile System
Includes an Integrated projectile module that handles the shooting behavior and automatically spawns hit and launch flash effects
Compatibility
Supports BIRP, URP and HDRP
Online Documentation & Intuitive Integration
Setup is fast and straightforward. Clear documentation, organized prefabs, and simple scripts make it easy to integrate the effects into your own project.
Content
This package is ideal for developers who want visually rich projectile effects while keeping memory usage low, batch calls minimal, and systems easy to extend across multiple projects.