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Publisher

OHGAR

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This entry is from Sunday August 10, 2025. The price of the asset may have changed since then.
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Overview

The Models (characters):

There is one male model and one female model. Each model has less than 5k verts and less than 9k tris, in addition to an included skeleton (not rigged for animation or IK).


Clothing System (Material Segments):

There are 24 material segments built into each model's mesh. This allows devs to drag and drop materials onto sections of the models to create various clothing items.


Materials

Three ready-to-go face materials are included: Brows, Eyes, and Mouths.


An “Extra Materials” folder is also included to quickly start adding outfitsto the models in the demo scene. 


2D Animated Face System:

Each model includes a face mesh which can hold any number of materials (face features). By manipulating material offsets referencing a 5×5 sprite grid, combined with materials that use transparent base maps, a face can be rendered.


The face animation system uses a tree of scriptable objects which represent the graphics on the sprite map as data. There are Features, Faces, One Shots, Loops, and Groups.


Features represent individual illustrations like an Eye or pair of Eyes, mouth, nose, etc…


Faces are an array of features with different types.


One Shots iterate through an array of Features with the same type, using them like frames in traditional animation.


Loops repeat an array of One Shots and are good for animations like talking and blinking. Some randomization is used to give variety to the animation. Loops can also be terminated, exiting to a specified feature.


Groups iterate through an array of One Shots similarly to the way One Shots iterate through features. Groups use delays for animation control.


The images on the sprite map can be edited or completely changed.


Prefabs

The model prefabs are variants of their FBX counterparts but have been prepared with a box collider, adjustments to the body and face bounds, and their face game objects have been given the FaceController componenet.


Demo Scene

The demo scene is bare-bones. It includes both models and a sprite map with animation guide lines. The Models in the scene have had their Face Controllers populated and use an additional AnimationDemo component.

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