To display hair and clothes, a double shader is used, as well as a two-sided display of polygons. Also, when creating hair in the engine, standard material settings were used.
Also note that the models have PBR textures and contain a number of simple and not very animations. It is easily converted to URP by means of unity, write a description of how to skin it.
Attention!
Carefully read the description of each product on a separate page, this is very important
Read carefully!
And don't be afraid to ask questions by email.
Below are links to the product pages from the package
Several assets collected in one package.
Suitable for any project. But still focused on something Realistic and detailed in graphic terms