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Publisher

Z Engine Studios

Please Note

This entry is from Monday March 3, 2025. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Nanite-Like Virtual Geometry is a package similar to Unreal's Nanite. This package allows developers to render massive amounts of detailed assets with unparalleled efficiency, leveraging advanced level-of-detail (LOD) management.All source code has been provided



Supported Features:

- Meshlet LOD and BVH node generation

- Meshlet LOD hierarchy

- Nanite-like BVH tree

- Instance GPU frustum and occlusion culling

- BVH node GPU frustum and occlusion culling with LOD traversal

- Meshlet GPU frustum and occlusion culling

- Hardware rasterizer

- Visibility buffer

- Shadow support, including point light shadows and directional light shadows (CSM)

- Deferred material

- Per-chunk material culling

- Single-phase Occlusion Culing

- Supports opaque objects only


Not Supported Yet:

- No software rasterizer

- No two-phase occlusion culling

- No streaming

- No compression

- Programmable rasterizer (Alpha Test)

- Skinned mesh

- Unity Terrain is not supported

- Rendering layers are not supported—please disable them

- Deferred shading only

- May cause issues with other render features

- Not support per object GI (per object light probe or reflection probe), LPV and per pixel reflection probe is ok.


Possible Issues:

- Meshlet generation is slow in the current implementation.

- Try the package with an empty URP Core project and enter the demo scene.

- The demo folder can be safely deleted.


If you encounter any issues, please send me an email with your Unity version, URP version, and a detailed description of the problem. If possible, provide the simplest reproducible version of the issue.


Comming Soon:

Programmable Rasterizer(Alpha Test)

More complex demos


Document

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