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Publisher

Dima1991

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Overview


Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.

The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.

5 recruitment of unique textures

recruitment of animation;

monster;

1x Agreeing

1x anger

5x attack_1

2x disturbance

1x Dying

1x hand wave

2x hit

6x idle

1x interaction idle 1

1x Jumping

1x Jumping atak

4x Walking

1x talk

1x run

1x talk

weapons;

4x attack 1

2x idle

1x run

1x hit

2x walk

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