Overview
MultiTech Interactive Grass – Dynamic GPU Grass System
Add breathtaking realism and performance to your Unity game with MultiTech Interactive Grass, a GPU interactive grass solution highly optimized for Unity's Built-in Render Pipeline. Optimized to bring the best performance out of Unity's Built-in Render Pipeline, the asset allows developers to generate rich, high-density grass worlds that react interactively to input—objects may distort, cut, and regrow grass back naturally in real-time.
Compatibility with Standard ,URP and HDRP.
This asset is supported on Windows, android, iOS and WebGL. It does not tested on macOS.
Key Benefits & Features:
- GPU Instancing: Draw massive, performance-optimized grass areas.
- Cutting & Regrowth: Dynamic grass cutting with regrowth behavior control.
- Custom Particle Effects: Fully customizable grass cutting particle effects.
- Grass Placement Modes: Grid-based, Terrain-based, Collider Volume
- Real-Time Interactions: Grass responds naturally to object and player interaction. Can Bend and Cut.
- Customization Options: Tint, color, grass height, wind, density, rotation, scale
- Optimization Tools: LOD, batch rendering, spatial grid optimization
- Performance Optimization: Adjustable batch sizes, interaction rates, and culling.
- Any Pipeline: Can be used in Built-in, URP and HDRP.
Best Priced For:
- RPG and open-world games.
- Realistic simulations and architectural visualization.
- Adventure and survival games.
- Casual and informal game environments Streamline and speed up the environmental realism of your game today with MultiTech Interactive Grass!
Easy Setup:
Editor features included.
Detailed report provided.
Completely commented code for readability.
Dependencies and Requirements:
- Requires Unity 2021.3 LTS or higher.
- No external plugins needed.
- Requires a GPU that supports GPU instancing.
Same asset used in Grass Land. for android, iOS and WebGL.