The Windows Speech package adds WindowsKeywordRecognitionSubsystem to your project, which offers keyword recognition capabilities on Windows and UWP platforms. As a MRTK KeywordRecognitionSubsystem, the subsystem can work with SpeechInteractor to trigger select events on StatefulInteractable's based on the settings of the interactables. You can also register arbitrary UnityAction's to a keyword of your choice so that the action will be invoked when such word is said. For more information visit https://aka.ms/mrtk3.windowsspeech.package.