Create medieval houses with interiors, suited for first-person and third-person gameplay.
Walls and floors use tileable textures and can be customized and replaced with any other tileable material.
Compatible with the Built-in, URP and HDRP render pipelines.
To change pipelines, navigate to the Render Pipelines folder included in the package and import the .unitypackage asset specific to the target render pipeline. Materials, scenes and other necessary assets will be automatically updated.
Some materials, such as vegetation and particles, require the Shader Graph.
Default render pipeline: HDRP.
Media captured on HDRP.