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Publisher

MoCap Online

Please Note

This entry is from Thursday March 16, 2023. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview


MOBILITY - Crouching Mocap Animations
A Subset of “MOBILITY: PRO" Mocap Pack

Update: Rev. 2.7B 
New MotusMan_V55 Skeleton and Avatar
All animations set as Humanoid.
New Turn Loops
Lower Crouch Walks
Root Motion and In-Place with Custom Attributes (IPC) Animations (See Technical Details)
Various Minor Fixes
True Root Motion (moving reference root) as an option

View 3D Animations on Sketchfab:
Mobility: Crouching Sketchfab

Watch Demo Video:
NOTE: This is a demo combination of motions from all MOBILITY: not just this pack.
Mobility: Demo Video

60+ MoCap Animations; A basic set of AAA game-ready animations to move your character around Crouching, Pivot style traveling forward or Strafing, and integrates perfectly with the “MOBILITY" Packs.
- All animations set as Humanoid, ready for use.
- Stand Idle and Stand to Crouch Transitions.
- Forward and eight direction Strafing movement, including Backpedaling.
- Turning in place.
- Forward Turns.
- Aim/Look offsets.
- Transitions from a Crouch Idle, the character can take off Crouch Walking Forward in eight directions. and realistic transitions to Stop as well.
- New version has true Root Motion (moving reference root) as an option, as well as In-place for all - 60 Animations x2

View Detailed Motion List Here:
Crouching - Animation List

Technical Details

Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.
Mocap Online - Unity Animation Notes

Rev. 2.7B Update
New MotusMan_V55 Skeleton and Avatar
All animations set as Humanoid.

True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC) 
Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document:
Unity IPC Custom Animation Curves

Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
Turn In-Place Loops
- All animations are .fbx format, standard fbx bone names.

LIST OF MOVES

Stand_Relaxed_Idle
Stand_Relaxed_To_Crouch
Crouch_To_Stand_Relaxed

Crouch_Idle
Crouch_Idle_V2
Crouch_Turn_In_Place_L_Loop
Crouch_Turn_In_Place_R_Loop
Crouch_L_45
Crouch_L_90
Crouch_L_135
Crouch_L_180
Crouch_R_45
Crouch_R_90
Crouch_R_135
Crouch_R_180

CrouchWalk_F
CrouchWalk_L_CIR
CrouchWalk_R_CIR

CrouchWalk_F_To_Crouch
CrouchWalk_F_To_Crouch_LU
CrouchWalk_F_To_Crouch_RU

Crouch_To_CrouchWalk_F
Crouch_To_CrouchWalk_L45_Fwd
Crouch_To_CrouchWalk_L90_Fwd
Crouch_To_CrouchWalk_L135_Fwd
Crouch_To_CrouchWalk_L180_Fwd
Crouch_To_CrouchWalk_R45_Fwd
Crouch_To_CrouchWalk_R90_Fwd
Crouch_To_CrouchWalk_R135_Fwd
Crouch_To_CrouchWalk_R180_Fwd

Crouch_Look_Center
Crouch_Look_D90
Crouch_Look_L90
Crouch_Look_LD45
Crouch_Look_LU45
Crouch_Look_R90
Crouch_Look_RD45
Crouch_Look_RU45
Crouch_Look_U90

CrouchWalk_B
CrouchWalk_L
CrouchWalk_L_BkPd
CrouchWalk_R
CrouchWalk_R_BkPd
CrouchWalk_BL_BkPd_Loop
CrouchWalk_BR_BkPd_Loop
CrouchWalk_FL_Loop
CrouchWalk_FR_Loop

Crouch_To_CrouchWalk_B
Crouch_To_CrouchWalk_L
Crouch_To_CrouchWalk_R

CrouchWalk_B_To_Crouch
CrouchWalk_B_To_Crouch_LU
CrouchWalk_B_To_Crouch_RU
CrouchWalk_L_To_Crouch
CrouchWalk_L_To_Crouch_LU
CrouchWalk_L_To_Crouch_RU
CrouchWalk_R_To_Crouch
CrouchWalk_R_To_Crouch_LU
CrouchWalk_R_To_Crouch_RU

Provided Motus Man character is copyright © Motus Digital, LLC

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