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Publisher

Blink

Please Note

This entry is from Thursday March 5, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

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World of Warcraft Style Third Person Movement and Camera

  • Separate forward, strafe, and backpedal speeds
  • Hold both mouse buttons to run forward
  • Keyboard Q/E turning, camera-relative movement with RMB
  • Zero-lag instant orbit with no smoothing drift
  • Scroll-wheel zoom with configurable min/max range
  • RMB snaps character facing to camera direction on press
  • LMB orbits freely without rotating the character
  • Cursor locks while orbiting and warps back to original position on release
  • Asymmetric pitch clamp (limited up, generous down, just like WoW)

Camera Collision

  • Multi-raycast collision system with instant push-in and smooth pull-out
  • Near-clip safety pass prevents peeking through thin geometry
  • Fully layer-masked

Jump & Air Physics

  • Running jumps lock momentum with no mid-air redirection
  • Stationary jumps grant limited, configurable air control
  • Configurable gravity, jump height, and terminal velocity

Animator Integration

  • Full blend tree support: IsMoving, Grounded, Jump, MoveSpeed, turning bools, directional air parameters
  • Dual A/B locomotion system eliminates idle dips when reversing direction by crossfading between two parameter sets instead of passing through the animation center
  • 8-way snapped directional jump/fall blend tree parameters, locked at takeoff and held cleanly through landing

Input System

  • Built on Unity's new Input System
  • Works with PlayerInput or a raw InputActionAsset
  • UI-aware, blocks camera input when the pointer is over UI

Other

  • Autorun with configurable cancel-on-input
  • Ground probe for stable detection on steps and ramps
  • CharacterController-based, lightweight with no external physics dependencies
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