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Publisher

TopsonGames

Please Note

This entry is from Wednesday February 4, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Have you ever dreamed of staging epic battles with massive armies, populating cities with hundreds of NPCs, or simply rendering huge crowds without your frame rate plummeting?


The GPU Instanced Animation System is your ultimate solution.


This system bypasses Unity's traditional, CPU-intensive Animator workflow by "baking" your animations into mesh data. This data is then rendered using the incredibly fast GPU Instancing technology.


Try the Demo to see the difference between Unitys Animator and the Animation Baker:

DEMO

Check out our Large Scale Combat System asset where the baker is included!

LSCS

Join our Discord for support and questions!

Discord


This asset has been developed with flexibility and essential features in mind:

  • Integrated LOD System: Save even more performance by automatically switching to lower detail meshes for distant units. The system is lightning-fast, utilizing Unity's C# Job System for maximum efficiency.
  • Dynamic Attachments: Just because the animation is baked doesn't mean you lose control. Maintain important bones (such as hands, head, etc.) and attach weapons, helmets, or other objects that perfectly follow the animation.
  • Full Event Support: Trigger custom Animation Events at any point in your baked animations. Play sound effects, spawn particles, or execute any game logic exactly when an animation frame dictates – just like with Unity's native Animator, but with GPU-powered performance.

With the easy-to-use Animation Baker window, converting your models and animations is a breeze.


Breathe life into your game world and create scenes that were previously impossible. Get the GPU Instanced Animation System today and unleash your creativity!


The shown Synty models are not included

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