Have you ever dreamed of staging epic battles with massive armies, populating cities with hundreds of NPCs, or simply rendering huge crowds without your frame rate plummeting?
The GPU Instanced Animation System is your ultimate solution.
This system bypasses Unity's traditional, CPU-intensive Animator workflow by "baking" your animations into mesh data. This data is then rendered using the incredibly fast GPU Instancing technology.
Try the Demo to see the difference between Unitys Animator and the Animation Baker:
Check out our Large Scale Combat System asset where the baker is included!
Join our Discord for support and questions!
This asset has been developed with flexibility and essential features in mind:
With the easy-to-use Animation Baker window, converting your models and animations is a breeze.
Breathe life into your game world and create scenes that were previously impossible. Get the GPU Instanced Animation System today and unleash your creativity!
The shown Synty models are not included