Publisher

Magic Pig Games / Infinity PBR

Please Note

This entry is from Thursday September 24, 2026. The price of the asset may have changed since then.
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Overview

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Support, Questions, News & Updates

➡️ Discord

➡️ Scripting Documentation

➡️ YouTube Tutorials

🤖 Discord Support Bot is live! Post questions in the support threads and the bot will reply with a very good response. Bot has access to full source code + documentation.

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🤖 AI Skills — Now you can use Claude Code or other AIs, with or without Unity AI (MCP), to set up, manage, and code with Magic Time & its local time-scale system. Skills include adding the Magic Time Manager and creating Local Time Scales, making objects (and your own scripts) Magic Time Users for per-object slow-motion / bullet-time / freeze, building and managing Time Zones (slow, fast, or frozen areas the player walks through), driving audio / particles / trails to match an object's local time, and writing custom code — replacing Time.deltaTime with local time, ramping scales smoothly, and reacting to time changes.


1. Install Claude Code or Cowork.

2. Run the bundled install.sh in your project: bash "Assets/Magic Pig Games (Infinity PBR)/Magic Time/Claude Skill/install.sh"

3. Verify step: Ask "What can you do with Magic Time?" to confirm it's active.

4. Open your agent and ask it to control time in plain English — e.g. "Set up Magic Time and make this enemy move in slow motion while the player stays normal," "Add a slow-mo bubble the player can walk through that doesn't slow the player," "Make my custom movement script obey local time so it slows in time zones," or "Add a bullet-time toggle that ramps the world to 0.2× and smoothly back."


Magic Time - Local Time Scale brings per-object local time scales to your project. What does that mean?!?!


It means you can stack time scale influences onto a single object so that each object can have independent time from other objects, allowing you more control over how individual objects move through your project.


➡ Make all enemies slow down

➡ Change the speed of an individual object

➡ Create zones where time speeds up or slows down

➡ Take control over your timescale

➡ Easy to use: Replace Time.deltaTime with MagicTimeUser.DeltaTime


⭐️ Extensive documentation

⭐️ Tons of YouTube videos

⭐️ Strong Discord community with support


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🧩 Integrations

🍑 Juicy Actions

🚀 Projectile Factory

♥️ Game Modules 4


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Check out more info & all of our tools and models at InfinityPBR.com

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If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!


For discussions on how to expand on this project, please join the Discord!

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