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Publisher

Finottigames.studio

Please Note

This entry is from Wednesday January 21, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

LAUNCH SALE: 50% OFF!The price is currently $9.99 for the initial release. The price will increase to $19.99 / $29.99 in the next major update (which will include LODs, new modules).

This pack also includes Free Pipes Starter Pack 

MODULAR PIPES!!


Create complex industrial networks, sewers corridors with this Walkable Modular Pipe Kit. Unlike standard decorative pipes, these assets are modeled with hollow interiors and set up with Custom Mesh Colliders, allowing players to walk, crawl, or fly inside them.

Designed for ease of use, every piece snaps perfectly to the grid, making level design fast and satisfying.


  • v1.0 (Current): Initial Release - Core Pipe Set & Broken Pipes.
  • v1.1 (Coming Soon): Optimization Update + new Modules.
  • v1.2 (Planned): Expansion Update (Lods for all Assets, new modules)

HOW TO USE THEM:

  1. First of all import pipe package into Unity.
  2. Now, if you have alreay a Imphenzia palette color, please go to TEXTURE settings, filter mode, and switch from Point to Bilinear, to show a great gradient color (This is important).
  3. Turn on GRID SNAP.
  4. Set grid scale value to 0.5.
  5. Switch from Center to Pivot, in top left of Unity Editor.
  6. Switch Gizmo from Global to Local for a better management, in top left of Unity Editor.
  7. When you manage angular pipe, you may switch from Local to Global
  8. Start to build your first pipe structure with your Grid Snap ON.
  9. All the brackets are editable without GridSnap, so you can adapt them to your world scene.

Remember: If you turn off your grid snap, you can run into problems with Pipes, their are modular thanks to the grid snap.


Hierarchy Transform Issue: go to Edit/Preferences/SceneView/UsePrefabAssetPosition... be sure this option is turned on, so when you will dragon prefabs on hierarchy are going to be positioned in their original 0,0,0.


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