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Publisher

KOFT

Please Note

This entry is from Monday September 21, 2026. The price of the asset may have changed since then.
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Overview

STYLIZED MINE PROPS PACK


107 game-ready static props for mines, quarries, forges and crafting games.

Stylized cartoon look, low poly, mobile friendly.


WHAT'S INSIDE

  17 Tools pickaxes, shovels, jackhammers, anvils, toolboxes, surveyor

  14 Safety & signs caution boards, barricades, helmets, respirators, medkit

  13 Ores & ingots gold/copper ore, rock, ingots, emberstone, shards

  12 Lighting lanterns, torches, braziers, beacons, string lights

  11 Carts & rails mine carts, rail tracks, wheelbarrow, ore crusher

  11 Containers barrels, crates, chests, buckets, brewing vat

  11 Structures mine entrances, archways, workbenches, forges, ladder

   8 Ropes & rigging coiled rope, cable reel, pulley, crane, chain barrier

   7 Nature & decor mushrooms, rock spires, fossil slab, pond

   3 Explosives dynamite barrel, detonator, blast crate


REAL-WORLD SCALE

Every prop is scaled to real size, so a pickaxe, a mine cart and a 4 m mine

entrance sit next to each other at believable proportions. Prefab root scale

is 1 - the size lives in the model, not in a scale hack you have to undo.


EVEN TEXEL DENSITY

Texture size is chosen per prop from its real-world size, not fixed at one number

for the whole pack. A 30 cm ingot gets 512, a 4 m mine entrance gets 4096, so

nothing looks soft next to its neighbour and nothing wastes memory.


LIT PROPS

19 props carry a second emissive "_Glass" material on their glass and ember

parts - lantern panes, brazier coals, beacon domes, helmet visors. 12 lighting

props also include a small child point light named "Glow". Tone the emission

down, or set it to black, or delete the light - all without touching the mesh.


RENDER PIPELINE

Built for URP (URP/Lit, tested on Unity 6 / URP 17.3). FBX meshes and PNG

textures are pipeline-agnostic - Built-in and HDRP users can re-assign the

albedo and normal textures to their own shader, or use

Edit > Rendering > Materials > Convert.


SUPPORT

koftework@gmail.com

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