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Publisher

TheCoderGuy

Please Note

This entry is from Wednesday July 15, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Loot Juice 2D makes the moment a reward is given feel satisfying.

Every 2D game hands out coins, gems, XP, and loot — and most of them feel flat. Loot Juice 2D is the polish layer that sits on top of whatever systems you already have and makes that moment pop: the burst, the arc, the travel-to-target, the rarity reveal, the chest opening. Drop it in, point it at a preset, and call one line of code.

It is not an inventory, a loot table, an item database, or a gacha system. It owns the feel; you keep your own game logic. It connects through events, hooks, and explicit targets — never by taking over your project.

Four production-ready effects

  • ⭐ Pickup Pop — snappy scale-punch, lift, and fade for coins and small pickups.
  • 🧲 Reward Travel / Coin Magnet — multiple visuals stream from a spawn point to an explicit target along arc or Bézier paths, with stagger and arrival punch.
  • 📦 Chest Reveal — a modular open → glow → loot → item sequence driven by your own hooks (no hardcoded chest rig).
  • 💎 Item Rarity Reveal — Common/Rare/Epic/Legendary tints, glow pulse, scale reveal, and optional shine/label/particle hooks. Rarity is visual only.

Built like a professional asset

  • ScriptableObject presets — tune every effect in the Inspector with live validation. No code changes to iterate on feel.
  • Pooled playback — zero steady-state allocations after warmup; mobile-friendly.
  • Runtime + Editor assembly definitions — clean separation; the runtime never pulls in editor code.
  • No singletons, no scene searches, no magic strings, no hidden dependencies.
  • UI or world space handled through an explicit coordinate resolver — no fragile Canvas/camera auto-discovery.
  • No third-party dependencies. Works in Built-in and URP.
  • 6 dissectible demo scenes plus one-click demo generation — and you can delete the entire Demo folder safely.
  • Full C# source, XML-documented public API, and an included documentation set (Quick Start, Core Concepts, Pooling, UI vs World Space, per-effect guides, Troubleshooting, API Reference).

Get started in under five minutes

  1. Add a LootJuicePlayer to a GameObject.
  2. Assign a preset (or use the included demo presets).
  3. Call player.Play(preset, position);

That's it. For rewards that fly to a target:

var options = new LootJuicePlaybackOptions(rewardTarget);
player.Play(rewardTravelPreset, spawnPosition, activeParent, options);

What it deliberately does NOT do:

Inventory · loot tables / drop rates · item stats · gacha / monetization · economy backend · audio system · camera-shake system · Canvas/camera auto-lookup · Timeline · visual scripting · netcode. These stay in your project; Loot Juice gives you preset-driven visual timing, pooled playback, and clean hook points to connect them

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