LocaleForge is a small, dependency-free localization toolkit purpose-built for the Unity Editor. Add multi-language support to custom inspectors, editor windows, and build tools in one line of setup.
Built first for our own editor extensions, and then structured so you can either use it for your custom editor UI or as Asset Store authors you can ship it inside your own assets to localize your tool's UI without writing an i18n layer from scratch.
Problem
You built a great Unity tool, but it only speaks English. Adding localization is tedious, many localization packages are overkill for editor UI, and hand-rolled if/else blocks rot the moment you ship a third language.
Solution
A clean lookup, an instant in-editor language switcher, and a persistence layer in three steps:
Every label after that is t("your.key"). An included dropdown lazy-loads each language on first pick, persists the choice across editor restarts, and repaints every editor view so translations refresh instantly.
Key features
Why this asset
Unlike runtime localization frameworks, LocaleForge is built specifically for editor tooling : no scenes, no components, no config asset, no reflection, no external packages. Drop it in, list your languages, call t(...).
Contact
From developers for developers since 2017! If you have any questions feel free to ask.
Contact: guardingpearsoftware@gmail.com
Website: guardingpearsoftware.com