Laser Beam VFX Pack:
How to Use?
Customization:
This pack contains the following folders:
Materials:
Functionality: This folder contains materials used for rendering the LaserBeam and LaserBeam Hit effects.
Usage: Assign these materials to the respective game objects in your scene for visual representation.
DemoScene:
Functionality: This folder contains a demo scene showcasing the usage of the LaserBeam and LaserBeam Hit effects.
Usage: Use this scene to understand how to integrate the asset into your own Unity projects.
Scripts:
Functionality: This folder holds all the scripts necessary for the functionality of the LaserBeam and LaserBeam Hit effects.
Usage: Attach these scripts to the relevant game objects to enable the desired behavior.
Shaders:
Functionality: This folder contains shaders required for the visual effects of the LaserBeam and LaserBeam Hit effects.
Usage: Apply these shaders to the materials in the Materials folder to achieve the desired visual effects.
You can easily customize the properties of shader graph to ehance the effects of Laser beam
Prefabs:
Functionality: This folder contains prefabs for the LaserBeam and LaserBeam Hit effects.
Usage: Drag and drop these prefabs directly into your scene for quick and easy integration.
Styles:
Styles 1 to 5:
Functionality: These sub-folders contain variations or styles of the LaserBeam.
Usage: Choose the style that fits your game's aesthetic, and use the corresponding prefabs in the Prefabs folder for that style.
Styles 1 to 5 subfolders:
Style Fire Hit Effects:
Functionality: This sub-folder contains additional effects for the fire and hit animations associated with each style.
Usage: Customize or choose from these effects to enhance the visual impact of your LaserBeam in the game.