Kayak Controller – Paddle with Physics & Precision
Navigate rivers, lakes, or open waters with full control using this Kayak Controller — a physics-based paddling system for Unity built with realism, responsiveness, and modularity in mind. Whether you're creating a serene exploration game or an intense time-based river race, this controller provides the mechanics you need to bring kayaking to life.
It simulates kayak movement using real paddle strokes, visual leaning, and water interaction — powered by Rigidbody physics, customizable buoyancy points, and stroke-driven force application. Ideal for both first-person and third-person kayaking games.
🛶 Key Features:
NOTE
This package uses Cinemachine and the Animation Rigging package, so it's recommended to import it into a new, empty Unity project. You may receive a prompt asking to override project settings.
The asset is developed using Unity 2022, so please ensure you're importing it into Unity 6 only. Support for earlier Unity versions will be added in upcoming updates.
This package also uses the free Crest Water System (for the Built-in Render Pipeline). The updates are also available for separate versions for URP and HDRP as well, reach out to me via email or discord for access.
Please make sure to import only the relevant packages according to your project's render pipeline.
📩 Contact:
Email: ragerungames@gmail.com
Discord: https://discord.com/channels/1207445320192237628/1207446239126356068/1212813520454950922
🧰 Check out my other assets: