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Publisher

Roland Seph Erulo Composer

Please Note

This entry is from Thursday March 19, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Each track has been composed following the original technical limitations of NES/Game Boy sound chips, using a restricted voice architecture (pulse, triangle, noise) to achieve an authentic and consistent retro sound.

This results in music that is:

  • Clear and readable in gameplay
  • Highly loopable
  • Stylistically coherent across the entire pack​

Perfect for:

  • JRPGs
  • Adventure games
  • Pixel art games
  • Indie and mobile projects

Included Tracks

  • Main Theme
  • Town Theme
  • City Theme
  • Overworld Theme
  • Dungeon Theme
  • Battle Theme
  • Victory Theme
  • Ending Theme

Early Supporter Bonus

Buy this pack now and receive the 16-bit version for free when it releases.

The upcoming version will feature:

  • Expanded instrumentation
  • SNES/Genesis-style sound
  • Same compositions, fully re-arranged

Interactive Audio (Optional Service)

Need adaptive or interactive music?

I offer custom implementation using WWISE and FMOD, including:

  • Adaptive music systems
  • Looping and transitions
  • Vertical remixing
  • Integration in Unity

Feel free to get in touch for custom work.


Notes

This pack focuses on authenticity over emulation shortcuts.
All tracks are composed with strict channel limitations to preserve the feel and clarity of true 8-bit game music.


About the Composer

I’m a composer and sound designer working in games, film, and interactive media.
I’ve contributed music to titles such as Carmageddon: Rogue Shift and Demons of Asteborg.
My work focuses on strong musical identity, clarity in gameplay, and stylistic consistency across projects.

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