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Publisher

Obeder's Team

Please Note

This entry is from Tuesday April 28, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Firearms Pack 3D is a production-ready weapon pack for first-person shooters.

Drop 30 fully configured weapon prefabs into your scene and get a complete,

code-driven weapon system out of the box — no keyframe animations required.


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 WHAT'S INCLUDED

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30 WEAPONS across 8 categories:

• Assault Rifles — M4, AK-SU, AS VAL, F2000, Groza, Abakan, IL-86, SGI

• SMGs — CX9, MAC-10, PP-19 Bizon, PPSh-41

• Sniper / DMR — SVD, DSR-1, M14, Kar98k, CZ 457, AK-50

• LMGs — PKM, MG-42, Minigun

• Pistols — PM, Daemon, Le Mat

• Shotguns — Shotgun, Obrez

• Launchers — RPG-7

• Special — Gauss Rifle, Heavy Barrel, Tank-Gewehr


7 AMMO TYPES: 9×18, 9×39, 5.45×39, 5.56×45, 7.62×54R, .45 ACP, 12×70


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 WEAPON SYSTEM FEATURES

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FIRE MODES

Single, 3-round burst and full-auto. Each weapon configured via ScriptableObject

(RPM, damage, range, bullet spread, bullets-per-shot for shotguns).


AIM DOWN SIGHTS (ADS)

Smooth FOV transition, per-weapon position offsets, spread reduced to 25%.

Toggle or hold input mode. Scales recoil and sway down automatically.


TWO-LAYER RECOIL SYSTEM

Camera recoil — pitch/yaw accumulation with auto-recovery.

Weapon model recoil — procedural position & rotation kick per shot.

ADS reduces model kick to 35%.


PROCEDURAL ANIMATIONS — no Animator, no keyframes

Mouse sway · walk bob · idle breathing · strafe tilt ·

reload drop animation · draw animation on equip.


AMMO & RELOAD

Magazine + reserve tracking. Tactical reload (partial mag) and

full empty-mag reload with separate durations. Shell casing ejection (physics).


WEAPON INVENTORY

9 slots, number keys 1–9 or mouse wheel. Animated weapon switch

with hide/draw phases. World-space pickup props with bob animation.


VFX & IMPACTS

Muzzle flash · bullet tracer (LineRenderer) · tag-based material impacts

(Metal / Wood / Default) · auto-destroying hit particles.


DAMAGE SYSTEM

IDamageable interface + HealthComponent. Death/damage UnityEvents.

Floating damage popups with critical color. Fully event-driven.


HUD

Ammo counter (magazine / reserve) · weapon name · reload progress bar ·

dynamic crosshair that scales with spread.


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 EDITOR TOOLS

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• Custom inspectors for every component (WeaponData, Weapon,

  WeaponController, WeaponSway, ProceduralRecoil)

• Scene handles for ADS hip/aim offset visualisation

• Play-mode recoil test buttons (Kick Hip, Kick ADS, Reset)

• Firearms Pack Manager window — browse all 30 weapons,

  add to scene, create prefabs, run health checks

• One-click WeaponData batch creator for all 30 weapons

• Render Tool for Asset Store screenshot generation

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