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Publisher

Skyward Games

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Overview

Interface Director for Game Creator 2


⚠️ Requirements

Requires Game Creator 2 Core 2.18.60.
No other Game Creator modules are required.


🎬 Take control of your game’s interfaces

Interface Director helps you create, organize and control HUDs, menus, pop-ups and other interfaces in your Game Creator 2 project.

Create an Interface Asset, design your UI, then open and close it using familiar Game Creator Instructions.


Interface Director handles navigation, layering, focus and interaction automatically, so you don't have to build separate menu logic for every screen.

No manager prefab or special Canvas setup is required.


🖥️ Create interfaces such as

  • HUDs and status displays
  • Main, pause and settings menus
  • Inventory, map and journal screens
  • Confirmation windows and pop-ups
  • Tooltips and context menus
  • Loading and system screens
  • World-space UI
  • Markers that follow characters or objects

✨ Main features

  • Six ready-made UI layers
  • Automatic menu stacking and Return navigation
  • Show, Hide, Toggle, Replace, Return and Close Instructions
  • Automatic focus and button selection
  • Focus restoration when returning to previous menus
  • Automatic interaction blocking
  • Scene-based and persistent interfaces
  • Single or multiple interface instances
  • Screen Space, Camera, World Space and World Anchored UI
  • Built-in Fade, Scale, Slide and Pop transitions

For example:

Inventory → Item Details → Confirm Action

Close the confirmation window and Item Details automatically becomes active again. Close Item Details and the player returns to the Inventory.


📦 Reusable interfaces with dynamic content

Send information when opening an interface and reuse the same UI for different situations.

Pass values such as:

  • Text
  • Numbers
  • Images
  • Colors
  • GameObjects

Perfect for notifications, item tooltips, confirmation windows, quest markers and interaction prompts.

Built-in components can display received text and images without writing code.


🌍 World and contextual UI

Create interfaces attached to characters, objects or positions in the world.

World Anchored interfaces can automatically:

  • Follow their target
  • Scale based on distance
  • Stay inside the screen
  • Show an indicator when the target is off-screen

Ideal for quest markers, interaction indicators, enemy markers and contextual information.


🧩 Built for Game Creator 2

Interface Director integrates directly with Game Creator through:

  • Instructions
  • Conditions
  • Events
  • Properties
  • Hotspots
  • Local and Global Variables
  • Lifecycle Instructions

Everything uses Interface Assets directly, keeping your Game Creator graphs easier to understand and maintain.


No coding is required for normal use.
A public C# API is also available for advanced users.


🛠️ Development tools

  • Guided Interface creation
  • Automatic View Prefab creation
  • Inspector warnings and validation
  • Build validation
  • Runtime interface debugger
  • Navigation diagnostics
  • Included documentation and examples

📚 Included examples

Learn how to create:

  • A basic HUD
  • A menu stack
  • A modal window flow
  • Contextual interfaces
  • World-anchored Hotspots

📚 Useful links

📖 Online Documentation

💬 Discord Community

🌐 Skyward Games Website


✅ Compatibility

  • Developed and verified with Unity 6000.4.6f1
  • Requires Game Creator Core 2.18.60
  • No additional Game Creator modules required
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