Immersive Full-Body FPS Controller is a character controller for Unity, designed for first-person games with full body representation.
The controller is built on top of the Unity Character Controller, providing a high level of responsiveness without sacrificing functionality.
The animation system is implemented using Animation Rigging, allowing animations to be configured and adjusted directly in the Unity Editor without the need for external software.
A spectator mode and character death using Ragdoll are implemented.
One of the key features is the ability for the character to fall onto their stomach or back with proper handling of surface inclination.
This asset is focused on increasing realism and immersion in FPS games.