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Publisher

Imagine WebAR

Please Note

This entry is from Wednesday June 10, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

FREE Version: Try the plugin for free using the ImageTracker-Free version.


Get this asset in a bundle:

WebAR Creator Bundle

WebAR Studio Bundle

WebAR Platform Bundle


Important: This ImageTracker plugin is not yet inter-operable with other plugins. But we look to support combined AR experiences in the future.


Test your images using our Online Image Target Tester (Web tool) to see how they will perform in AR.


Why WebAR?

AR for the web is best suited for small and highly shareable experiences.

Easy-access: Just click a link or scan a QR code to launch your experience. No download required.


No hosting fees

Unlike other expensive WebAR solutions which requires monthly, per-view, or per-app-id subscriptions. Save hundreds of dollars per month on AR hosting platforms!


White-label

This plugin will allow developers to host their own WebAR experiences like any other Unity WebGL build. Upload to your own domain or website! The entire tech-stack is yours.


No markers

Uses natural-feature tracking which allows detection and tracking of any image (with sufficient details).


Faster and more accurate!!!

Compared to other image tracking solutions which uses open-source libraries such as AR.js or A-Frame. Close to or on par with the leading industry recognized image-tracking solutions.


Packed with features!!!

- Supports simultaneous tracking of multiple images

- Only WebAR image tracker that allows Texture Extraction (eg. Coloring book AR experiences)

- No need to compile your image targets in an external website. You can even compile image targets during runtime (initialization of your webpage).

- Demo samples to quickly get you started.


Summary

This plugin works similarly to other AR image tracking plugins, but intended for WebGL. Setting up your AR scene only takes a few minutes (See the demo tutorial).

Supports major browsers for desktop and mobile. Tested and works on Chrome, Safari, Edge, Firefox across a wide range of devices. Tested and works on built-in browsers in messaging apps such as WeChat, Facebook Messenger and Viber.


Disclaimer: Performance (FPS) is mainly determined by [1] user device's processing capability and [2] scene/game complexity. Rest assured, we have tested and achieved 60 FPS on newer phones and 24-30FPS on older phones.


Demos:

CLICK HERE TO TRY THE WEBGL DEMO

*You can download the image targets from the TARGETS button in upper right corner of the screen


Other Links:

Publisher Website

Contact Support

Unity Forums Thread

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