IKFootPlacement is a free C# script for Unity engine that controls the position and rotation of character’s feet, relative to the ground beneath. This script works by using inverse kinematics (IK) provided with the Animation Rigging package.
The script supports characters with any number of legs, which means it does not require the usage of a humanoid avatar like other free IK solutions. Instead it works with the use of Two Bone IK Constraint provided with the the Animation Rigging package.
Need support?
If You are having any troubles with importing, configuring or running the IKFootPlacement package contents, please leave a comment on this package Unity Asset Store page or contact me directly via the official website:
Lifelike Motion Support - https://www.lifelikemotion.com.pl/support
You can also find me on my social media:
LinkedIn - https://www.linkedin.com/company/lifelike-motion
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This asset uses contents from IKFootPlacement repository (https://github.com/plonkabartosz/IKFootPlacement.git), created by Bartosz Plonka, licensed under MIT Open Source license (https://github.com/plonkabartosz/IKFootPlacement/blob/main/LICENSE.md). See Third Party Notices.txt file in the package for more details.