Overview
🚀 HyperCasual Game Engine – Modular Mobile Puzzle Templates & Arcade Toolkit
Build HyperCasual Games Faster. Smarter. Cleaner.
HyperCasual Game Engine - Mobile Puzzle Templates Toolkit is a modular Unity toolkit designed for rapid development of hypercasual, puzzle, and arcade-style games.
It provides a clean core architecture, reusable systems, and ready-to-use game templates with custom level editors, allowing you to prototype, reskin, and publish games quickly.
This package is ideal for developers who want scalable mechanics, editor tooling, and production-ready code - without starting from scratch.
🕹️ Play demo: Browser Demo | Android Demo
Ads Are NOT Included
✅ 30 Fully Playable Game Templates
- #1 Arrow Escape - Grid-based logic puzzle with JSON level editor
- #2 Block Associations – Drag & drop matching puzzle with hints
- #3 Color Block Jam – Group-movement color puzzle
- #4 Jigsaw Puzzle – Dynamic image slicing with snap logic
- #5 Drop the Dog Jam – Physics-based puzzle with SDF hole system
- #6 Pixel Shooter 3D - Color-matching puzzle-shooter with conveyor belt and abilities.
- #7 Topic Stack - Category-based item sorting with lock-in mechanics.
- #8 Solitaire Associations - Card-based solitaire with category matching, hints, and undo.
- #9 Coffee Go - Conveyor-based coffee cup color-sorting puzzle.
- #10 Bricky Bounce - 3D layered brick-breaking with ball routing and physics destruction.
- #11 Hole Loop Jam - Conveyor-loop puzzle with BFS pathfinding and pot-filling mechanics.
- #12 Coffee Color Block - Color-matching conveyor puzzle where coffee cups fill shaped blocks on a grid.
- #13 Color Brick Loop - Circular conveyor belt puzzle with cannon-based goal elimination.
- #14 Good Swipe - Swipe-based item sorting puzzle with combo scoring and collection targets.
- #15 Drop Marbles - Physics-based marble release and conveyor routing puzzle with color-matched fill targets.
- #16 Sand Flow Puzzle - Sand physics puzzle with conveyor belt suction, pixel art displays, and three booster types.
- #17 Snake Out - Grid-based snake pathfinding puzzle with bidirectional drag movement and color-matched holes.
- #18 Donut Master - Shape-matching assembly puzzle with multi-line conveyors delivering donut boxes onto a target board.
- #19 StackFill - 3D block-stacking puzzle with tap-to-place mechanics and wall constraints on XY and YZ planes.
- #20 Crowd To Bus - Color-sorting puzzle where players move people groups on a grid to match them with bus compartments.
- #21 Cat Block Slide: Timed sliding-block merge puzzle where colored block pieces are aligned around wall obstacles to assemble each color's full shape.
- #22 Sorty Cars: Parking-slot color-sorting puzzle where the top car of each slot is moved until every slot holds a single color.
- #23 Foodie Sort: Turn-based food-sorting puzzle with food types, swap foods between adjacent lines to match triples and advance every line's turn queue.
- #24 FitBlast: Pedestal shape-fitting puzzle where 14 block shapes are dragged from a starting tray onto pedestals, clearing each pedestal when it is fully filled with a single color.
- #25 Slide Block: Drop-and-chain color puzzle where blocks are slid up into a grid to trigger BFS chain clears, with wildcard tiles sweeping any matching color
- #26 Parking Slot Match: Conveyor-based car color-matching into parking lines.
- #27 Color Tile Flow: Tile routing puzzle with colored directional arrow paths.
- #28 Color Pixel Crush: Dual-grid cannon puzzle with ammo-limited color-matching shots.
- #29 Jig Sort: Block-sorting jigsaw with stacked column boxes and shape fitting.
- #30 Charge Out Puzzle: Timed block-placement puzzle with conveyor delivery and fill areas.
Each module includes:
- Game logic
- Level flow (1 example level)
- UI integration
- Custom editor tools (where applicable)
🛠 Core Features
- Modular, extensible architecture
- Shared core systems (Audio, UI, Camera, Level Management)
- Custom Unity Editor Windows for fast level creation
- Data-driven levels (JSON / ScriptableObjects)
- Namespace isolation (HypercasualGameEngine)
- No third-party dependencies
- Mobile-ready (Android & iOS)
- Clean, well-structured C# code
💡 Who Is This For?
- Hypercasual & mobile game developers
- Indie studios & solo devs
- Rapid prototyping & game jams
- Developers learning Unity editor tooling
- Teams building reskinnable puzzle games
📄 Documentation & Support
View Online Documentation
📩 Support: ragendom@gmail.com
Responses within 24–48 hours.