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Publisher

H Assets - H Works Interactive

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This entry is from Thursday August 13, 2026. The price of the asset may have changed since then.
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Overview

✨ H_SDFUIOutline (URP / HDRP / Built-in)


A clean, resolution-independent outline for Unity UI (uGUI). Sharp at any size or scale. Free.


❓ The Problem


❌ Mesh/vertex UI outlines shimmer, alias and disappear the moment they get thin ❌ Small sizes, high-DPI screens and animated scaling make them fall apart ❌ Rounded corners look faceted unless you crank the segment count


✅ The Solution


An SDF (signed-distance-field) outline: the edge is computed per-pixel from a distance field instead of built from geometry, so it stays crisp and consistent at any resolution — no flicker, no dropouts, smooth corners. A classic mesh-ring mode is included for when you want it.


⚡ Performance


One quad, one lightweight fragment shader, premultiplied-alpha blending — allocation-free in SDF mode. It's a UI graphic, and it costs like one. Works in any pipeline with no render feature or setup.


🎯 Features

• Two modes: procedural SDF (crisp, never flickers) and legacy mesh ring

• Resolution-independent - holds up at tiny sizes and while scaling 

• Outline width, corner radius, edge softness, fill center and color 

• Fully scriptable — animate width/color for hover, focus and select effects 

• URP, HDRP and Built-in — plain uGUI, drop it on any RectTransform 

• Component + a GameObject → UI create menu; its shader is auto-included so it never strips from builds 

• Full source. No DLLs. And free.


🛠️ Easy Setup


✔ GameObject → UI → H SDF UI Outline (or add the component to any UI RectTransform) ✔ Pick a mode, set width and corner radius

✔ Set the color 0 done


⚠️ Good to know


• The outline shape is a rounded rectangle — perfect for panels, buttons, cards and highlights, not arbitrary sprite silhouettes • SDF mode renders through its own included shader (registered automatically, so builds are covered)


🧨 Battle Tested in Production


Built for our own game, not a tech demo. H_SDFUIOutline exists because Silent Strike - our in-development tactical shooter - needed clean UI outlines that stayed crisp at every size and on every screen, instead of the flicker you get from stock UI outlines. It's used across our real in-game UI.


📍 See for yourself

Download demo here.


💬 Support


Need help or have questions?


📩 Email: assetsupport@hworksinteractive.com

💬 Discord (fast & friendly support): https://discord.gg/4UB6x2bVge

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