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Publisher

OT GAMES Studio

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This entry is from Friday January 30, 2026. The price of the asset may have changed since then.
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Overview

Stop switching to external software to mix or edit your game audio.

H-Audio Pro is a complete Audio Production Suite integrated directly into the Unity Editor. It combines two powerful tools—a Multi-Track DAW and a Clip Processor—to give you a professional, non-destructive workflow without ever leaving your project.

Whether you need to layer complex soundscapes, mix music stems, or quickly trim a voiceover, H-Audio Pro handles it all.

TOOL 1: THE MULTI-TRACK DAWThe heart of the suite. Arrange and mix audio just like professional desktop software.

  • Unlimited Tracks: Layer Music, SFX, Voiceovers, and Ambience on separate tracks.
  • Non-Destructive Sequencing: Drag, drop, move, and loop clips on the timeline without altering original files.
  • Full Mixer Control: Adjust volume, Mute (M), and Solo (S) for every track individually.
  • Visual Timeline: Zoomable interface with clear track names and waveform previews.
  • Project-Based: Save your DAW sessions as assets to edit them later.

TOOL 2: THE CLIP PROCESSORA dedicated wave editor for precise, single-clip adjustments.

  • Visual Waveform Editor: Zoom and select specific audio regions with precision.
  • Instant Effects: Apply Normalize, Pitch Shift, Reverse, Echo, and Reverb.
  • Trim & Crop: Cut silence or isolate specific sounds instantly.
  • Fades: Apply smooth Fade In and Fade Out curves.
  • Auto-Trim: Automatically detect and remove silence.

Workflow:

  1. Use the Clip Processor to clean up and finalize your raw audio files.
  2. Open the Multi-Track DAW to arrange those clips into a final scene mix or layered sound effect.
  3. Export your final mix as a new .wav file ready for the game.

Documentation & Support:Includes a built-in interactive dashboard (Tools > H-Audio Pro > Welcome & Docs) and comprehensive Online documentation.

Compatibility:Works with Unity 2021.3 LTS, 2022 LTS, and Unity 6. Supports Built-in, URP, and HDRP.

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