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Publisher

Mirror Networking

Please Note

This entry is from Friday July 25, 2025. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

SOURCE CODE CAN NOT BE ACCESSED OR MODIFIED


Highly effective: Built after analyzing real world cheats. Detects Unity-specific tools like MelonLoader, BepInEx and other common threats.


Zero risk: Read-only, user-mode, and runs in a worker thread—no performance hit, no impact on honest players.


Unity tailored: Runs Unity-specific checks and bakes directly into your IL2CPP assembly—no obvious AntiCheat.dll file, fully embedded.


Netcode agnostic: Works with any multiplayer Unity game. Integrations are available for Mirror Networking, with more to come.


Privacy focused: No cloud, no tracking. Only scans the game process & folder. Sends reports to your own game server.


Silent reporting: Guard never blocks—only sends reports quietly to the server. Cheaters stay unaware and assume they were caught by other players.


Platforms: 100% C# IL code. Compiles on all Unity platforms, detects cheats on Windows and Meta Quest.


Obfuscation: Guard ships as an obfuscated DLL to hinder reverse engineering. Source access is available to serious studios on request.


Detections: Guard currently detects Mod Loaders (Melon, BepInEx), DLL Injection, Instruction Patching, Debuggers, VMs, Multiple Clients.


Easy to use: Guard is a single component, all cheats are reported via OnDetected(confidence, type, evidence).


Dogfooding: Built for a live game and actively shaped by the needs of large studios.


Roadmap: Mobile/Mac/WebGL cheat detection and IL Weaving are planned for the future.


[Documentation] [Discord]


EARLY VERSION

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