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Publisher

Shababeek Labs

Please Note

This entry is from Thursday May 14, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Get your VR project up and running in under 10 minutes. GripCraft VR is a complete hand interaction toolkit that gives you everything you need to build immersive VR experiences — from physics-driven grabbing and throwing to buttons, levers, dials, and fully sequenced tutorials. No complex setup, no scripting required to get started.

What's Inside

10+ Ready-Made Interactables — Grab, throw, press, toggle, slide, rotate, and dial. Every common VR interaction pattern is covered out of the box:

  • Basic: Grabable, Throwable, Switch, VR Button, VR Toggle Button
  • Constrained: Lever, Drawer, Joystick, Wheel, Dial

7 Production-Ready Hand Models — No need to buy hand models separately. Each model includes left/right variants, per-finger avatar masks, multiple grip poses, and PBR textures:

  • Biker (realistic with tattoo variant)
  • Cartoon Glove (stylized, family-friendly)
  • Industrial Gloves (heavy-duty work gloves)
  • Realistic Woman (anatomically accurate with watch accessory)
  • Robot Clown (mechanical/playful)
  • Sci-Fi (futuristic with emission maps)
  • Viking (fantasy leather-wrapped)

Pose System — Define custom hand poses per interactable using PoseConstrainer. Poses blend smoothly via Unity's Playable API. Lock individual fingers (index on a trigger, thumb on a button) while the rest follows controller/hand tracking input.

Feedback System — Layer multi-sensory responses on any interaction: SFX, haptics, animation, scale, particles, toggle visibility, or fire custom UnityEvents. Mix and match across Hover, Select, and Activate events.

Socket System — Snap objects into place with single sockets, multi-sockets, grid layouts, or transform arrays. Great for inventory systems, crafting tables, assembly lines, and puzzle mechanics.

ReactiveVars System — A ScriptableObject-based reactive variable system that decouples your game logic. 23 variable types, 50+ binders, 12 drivers, tweens with easing curves, typed events, and containers with JSON save/load. Wire your UI, audio, animations, and gameplay together without spaghetti references.

Sequencing System — Build tutorials, cutscenes, and guided assembly tasks from the inspector. Linear or branching flows with a visual graph editor. Condition types include animation state, game events, physics triggers, proximity, timers, and multi-condition AND/OR logic.

One-Click Setup Wizard — Import, run the wizard, initialize your scene, and start interacting. The wizard handles dependencies, input configuration, physics layers, and hand prefab creation automatically.

Key Features

  • 10+ interactable component types (grab, throw, lever, dial, button, drawer, joystick, wheel, switch, toggle)
  • 7 hand models with L/R prefabs, poses, avatar masks, and PBR materials
  • Pose system with per-finger constraints and smooth Playable API blending
  • 7 feedback types (SFX, haptics, animation, scale, particles, toggle, UnityEvent)
  • Socket system with single, multi, grid, and transform array layouts
  • ReactiveVars: 23 variable types, 50+ binders, 12 drivers, tweens, events, containers
  • Sequencing system with branching logic and visual graph editor
  • Trigger and Raycast interactors
  • Setup wizard for one-click project configuration
  • Full Hover → Select → Activate interaction lifecycle with inspector events
  • Demo scene with working examples
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