🌿 Living Grass — Stylized Wind-Reactive Paintable Grass Shader
Transform flat terrain into a living, breathing landscape. Living Grass is a stylized grass shader system built for developers who want their world to feel alive — without the performance cost of a full vegetation simulation.
✨ Key Features
🍃 Dynamic Wind System
Grass sways and ripples naturally across your terrain, with configurable wind strength, speed, and direction so every biome — from gentle meadows to storm-swept fields — feels distinct.
🚶 Real-Time Player Interaction
Grass bends and parts as characters, creatures, and objects move through it, adding a tactile layer of immersion that makes your world react to the player instead of just sitting there.
🎨 Fully Paintable Grass Color
This is where Living Grass really shines: paint color directly onto your terrain, and the grass automatically matches it. Blend autumn browns into summer greens, mark scorched earth after an explosion, or hand-paint entire biomes — all without touching a single texture file or writing custom tools.
🌾 Four Grass Meshes, Ready to Paint
Paint directly onto your terrain with four distinct grass mesh types — Short, Medium, and Long grass, plus Wheat — giving you the variety to layer dense meadows, overgrown fields, and swaying crop lines all in the same scene.
🖌️ Terrain-Layer Driven Workflow
Built to work hand-in-hand with Unity's terrain painting tools, so texturing and color placement stays intuitive and fully in-editor.
📦 What's Included
⚙️ Requirements
This package relies on Unity's Terrain Tools package for painting terrain layers, textures, and grass color. Install Terrain Tools via the Package Manager before importing for full functionality - or download right away to check out the demo scene first.