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Publisher

Grafikgames

Please Note

This entry is from Wednesday July 15, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

3D Golf Ball Controller

A complete, drag-to-shoot 3D / mini-golf ball controller built for Unity's Universal Render Pipeline. Click the ball, drag back like a slingshot to set direction and power, and release to fire — with a smooth orbiting camera, realistic per-surface physics, and polished VFX/UI feedback throughout every shot.

KEY FEATURES

  • Drag-and-Shoot Controls — intuitive slingshot-style aiming with live power feedback
  • Short / Medium / Long Power Tiers — shown live with a color-graded power bar (green → amber → red)
  • Orbiting Camera — smoothly follows and rotates around the ball, with edge-boosted rotation near view limits
  • Realistic Surface Physics — Ground, Sand, Ice, Air, and Slope each have their own bounce, friction, and roll behavior
  • Animated VFX Aim Feedback — VFX Graph arrows, chevron indicators, and a finger-pointer marker, all synced to one shared aim direction
  • Surface Particle Effects — impact and rolling particles per surface (grass dust, sand burst, ice spray, water splash)
  • Backend-Agnostic Input — works out of the box with the Legacy Input Manager, the new Input System, or Both — zero extra setup
  • Data-Driven Visual Config — a single config asset drives colors, sizes, and materials across every UI/VFX element at once
  • One-Prefab Setup — the entire reusable controller (ball, camera rig, aiming logic, UI, VFX) drops into any scene as a single prefab
  • Live Distance-to-Hole Readout, hit counter, and shot power display included

REQUIREMENTS

  • Unity 6000 or newer
  • Universal Render Pipeline (URP)
  • Visual Effect Graph package (installs free via Package Manager; Shader Graph comes automatically with URP)

GETTING STARTED
Open the included demo scene and press Play to try it immediately, or drag the included prefab into your own scene — tag your ground meshes and you're ready to go. Full setup guide and script reference included.

SUPPORT
Questions or issues? Reach out at dev@gravikgames.com — we're here to help

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