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Publisher

Dima1991

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Overview

in project 4 recruitment of unique textures

Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.

The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.

recruitment of animation;

8x attack

2x hit 

1x death

3x idle

1x rage

4x Turn

2x run

6x Walk


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